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Monster

Scorchbringer Guard

Medium Humanoid · Chaotic Neutral

Guildmasters' Guide to Ravnica Page 243
Armor Class 16
Hit Points 11 (2d8 + 2)
Speed Walk 30 ft.
CR 1/2
STR 13 +1
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 9 -1
CHA 10 +0

Traits

Explosive Tank

When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 () Fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Actions

Light Hammer

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Bludgeoning damage.

Scorchbringer Recharge 4

The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 () Fire damage on a failed save, or half as much damage on a successful one.
Confirmation

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