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Monster

Scuttling Serpentmaw

Small Aberration · Unaligned

Critical Role: Call of the Netherdeep Page 208
Armor Class 17
Hit Points 65 (10d6 + 30)
Speed Walk 30 ft.
CR 4
STR 16 +3
DEX 14 +2
CON 16 +3
INT 3 -4
WIS 11 +0
CHA 3 -4

Traits

Amphibious

The serpentmaw can breathe air and water.

Pack Tactics

The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The serpentmaw makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack +5 to hit, reach 15 ft., one target. 10 () Piercing damage, or 17 () Piercing damage if the serpentmaw had advantage on the attack roll.

Claw

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Slashing damage.
Confirmation

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