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Monster

Sea Elf Scout

Medium Humanoid · Any Alignment

Dragonlance: Shadow of the Dragon Queen Page 114
Armor Class 13
Hit Points 16 (3d8 + 3)
Speed Walk 30 ft., Swim 30 ft.
CR 1/2
STR 11 +0
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 11 +0

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom () checks that rely on hearing or sight.

Fey Ancestry

The scout has advantage on saving throws against being , and magic can't put it to sleep.

Child of the Sea

The scout can breathe air and water.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

Longbow

Ranged Weapon Attack +4 to hit, ranged 150/600 ft., one target. 6 () Piercing damage.
Confirmation

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