Armor Class
15
Sea Lion
Large Monstrosity · Unaligned
Hit Points
90 (12d10 + 24)
Speed
Walk 10 ft., Swim 40 ft.
CR
5
Traits
Amphibious
The sea lion can breathe air and water.
Keen Smell
The sea lion has advantage on Wisdom () checks that rely on smell.
Pack Tactics
The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't .
Swimming Leap
With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.
Actions
Multiattack
The sea lion makes three attacks: one bite attack and two claw attacks.
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 () Piercing damage.
Claw
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 () Piercing damage.