Armor Class
16
Sentinel Marshal
Small, Medium Humanoid · Lawful Neutral
Hit Points
110 (20d8 + 20)
Speed
Walk 30 ft.
CR
6
Actions
Multiattack
The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword
Melee Attack +7, reach 5 ft. 13 () Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Pistol
Ranged Attack +7, range 30/90 ft. 15 () Piercing damage.