Armor Class
12
Sephek Kaltro
Medium Undead · Neutral Evil
Hit Points
75 (10d8 + 30)
Speed
Walk 30 ft.
CR
3
Traits
Cold Regeneration
If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes Fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
Sephek attacks twice with a weapon.
Ice Longsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Slashing damage, or 8 () Slashing damage if Sephek uses the weapon with two hands, plus 5 () Cold damage.
Ice Dagger
Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 5 () Cold damage.