Armor Class
17
Seth the Shapeshifting Dragon
Medium Dragon · Neutral
Hit Points
153 (18d8 + 72)
Speed
Walk 50 ft., Swim 50 ft.
CR
10
Traits
Amphibious
Seth can breathe air and water.
Invisible in Water
Seth has the condition while fully immersed in water.
Actions
Multiattack
Seth makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 () Piercing damage plus 9 () Cold damage.
Claw
Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 () Slashing damage.
Riptide Breath Recharge 5
Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 () Cold damage and has the condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape
Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.
Superspeed (2/Day)
Seth's speed is doubled for as long as he maintains (as if on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 () Force damage if he ends his turn inside an object.