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Monster

Seth the Shapeshifting Dragon

Medium Dragon · Neutral

Miska's Missing Monsters Volume 1 Page 12
Armor Class 17
Hit Points 153 (18d8 + 72)
Speed Walk 50 ft., Swim 50 ft.
CR 10
STR 16 +3
DEX 25 +7
CON 19 +4
INT 13 +1
WIS 15 +2
CHA 14 +2

Traits

Amphibious

Seth can breathe air and water.

Invisible in Water

Seth has the condition while fully immersed in water.

Actions

Multiattack

Seth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 () Piercing damage plus 9 () Cold damage.

Claw

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 () Slashing damage.

Riptide Breath Recharge 5

Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 () Cold damage and has the condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Bonus Actions

Change Shape

Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.

Superspeed (2/Day)

Seth's speed is doubled for as long as he maintains (as if on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 () Force damage if he ends his turn inside an object.
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