Armor Class
15
Shadow Dancer
Medium Humanoid · Neutral
Hit Points
71 (13d8 + 13)
Speed
Walk 30 ft.
CR
7
Traits
Fey Ancestry
The shadow dancer has advantage on saving throws against being , and magic can't put it to sleep.
Shadow Jump
As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.
Actions
Multiattack
The shadow dancer makes three spiked chain attacks.
Spiked Chain
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 10 () Piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:
list
The target is (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is , and the shadow dancer can't grapple another target.
The target is knocked .
The target takes 22 () Necrotic damage.
list
The target is (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is , and the shadow dancer can't grapple another target.
The target is knocked .
The target takes 22 () Necrotic damage.