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Monster

Shadow Dancer

Medium Humanoid · Neutral

Mordenkainen's Tome of Foes Page 225
Armor Class 15
Hit Points 71 (13d8 + 13)
Speed Walk 30 ft.
CR 7
STR 12 +1
DEX 16 +3
CON 13 +1
INT 11 +0
WIS 12 +1
CHA 12 +1

Traits

Fey Ancestry

The shadow dancer has advantage on saving throws against being , and magic can't put it to sleep.

Shadow Jump

As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack

The shadow dancer makes three spiked chain attacks.

Spiked Chain

Melee Weapon Attack +6 to hit, reach 10 ft., one target. 10 () Piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:
list
The target is (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is , and the shadow dancer can't grapple another target.
The target is knocked .
The target takes 22 () Necrotic damage.
Confirmation

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