Armor Class
15
Shadowghast
Medium Undead · Chaotic Evil
Hit Points
49 (9d8 + 9)
Speed
Walk 35 ft.
CR
5
Traits
Stench
Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth
While in dim light or darkness, the shadowghast can take the action as a bonus action.
Actions
Multiattack
The shadowghast makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 11 () Slashing damage plus 5 () Necrotic damage.
Claws
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.