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Monster

Shadowghast

Medium Undead · Chaotic Evil

Explorer's Guide to Wildemount Page 299
Armor Class 15
Hit Points 49 (9d8 + 9)
Speed Walk 35 ft.
CR 5
STR 14 +2
DEX 20 +5
CON 12 +1
INT 12 +1
WIS 11 +0
CHA 8 -1

Traits

Stench

Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth

While in dim light or darkness, the shadowghast can take the action as a bonus action.

Actions

Multiattack

The shadowghast makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 11 () Slashing damage plus 5 () Necrotic damage.

Claws

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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