Armor Class
21
Shadrix Silverquill
Gargantuan Dragon · Neutral
Hit Points
363 (22d20 + 132)
Speed
Walk 40 ft., Fly 80 ft.
CR
22
Traits
Legendary Resistance (3/Day)
If Shadrix fails a saving throw, he can choose to succeed instead.
Actions
Multiattack
Shadrix makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +14 to hit, reach 15 ft., one target. 12 () Piercing damage plus 4 () Radiant damage.
Claw
Melee Weapon Attack +14 to hit, reach 10 ft., one target. 10 () Slashing damage. If the target is a creature, it is wracked with despair and has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath Recharge 5
Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 () Radiant damage and 31 () Psychic damage and is until the start of Shadrix's next turn. On a successful save, a creature takes half as much damage and isn't .
Legendary Actions
Claw
Shadrix makes one Claw attack.
Shadow Slip (Costs 2 Actions)
Shadrix becomes an inky cloud of shadow and can move up to half his flying speed without provoking opportunity attacks, then resumes his true form. During this movement, he can move through creatures and objects as if they were Difficult Terrain. If he moves through a creature, it must succeed on a DC 21 Constitution saving throw or become until the end of its next turn. If Shadrix ends this move inside an object, he takes 5 () Force damage and is shunted to the nearest unoccupied space.
Flash of Inspiration (Costs 3 Actions)
Shadrix magically summons in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately after his. While any of these inklings live, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again.