Armor Class
17
Shanzezim
Large Elemental · Chaotic Neutral
Hit Points
229 (17d10 + 136)
Speed
Walk 30 ft., Fly 60 ft., Swim 90 ft.
CR
11
Traits
Amphibious
Shanzezim can breathe air and water.
Elemental Demise
If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying.
Actions
Multiattack
Shanzezim makes two trident attacks.
Trident
Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 13 () Piercing damage, or 15 () Piercing damage if used with two hands to make a melee attack.
Water Jet
Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 () Bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked . On a success, a target takes half the Bludgeoning damage, but is neither pushed nor knocked .