Armor Class
18
Shunn Shurreth
Medium Humanoid · Lawful Evil
Hit Points
71 (11d8 + 22)
Speed
Walk 30 ft.
CR
5
Traits
Fey Ancestry
Shunn has advantage on saving throws against being , and magic can't put Shunn to sleep.
Sunlight Sensitivity
While in sunlight, Shunn has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Shunn makes two shortsword attacks.
Shortsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Piercing damage plus 10 () Poison damage.
Hand Crossbow
Ranged Weapon Attack +7 to hit, range 30/120 ft., one target. 7 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 hour. If the saving throw fails by 5 or more, the target is also while in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Reactions
Parry
Shunn adds 3 to its AC against one melee attack that would hit it. To do so, Shunn must see the attacker and be wielding a melee weapon.