Armor Class
12
Simon Aumar
Medium Humanoid · Chaotic Good
Hit Points
99 (18d8 + 18)
Speed
Walk 30 ft.
CR
5
Traits
Fey Ancestry
Simon has advantage on saving throws he makes to avoid or end the condition on himself, and magic can't put him to sleep.
Special Equipment
Simon carries a , two pairs of , and a deathly token (see Spellcasting).
Wild Magic
When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook.
Actions
Multiattack
Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Quarterstaff
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands, plus 11 () Force damage.
Chaos Bolt
Ranged Spell Attack +6 to hit, range 60 ft., one target. 14 () damage of a random type determined by rolling a : 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
Reactions
Sheltering Shield (3/Day)
When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.