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Monster

Sion

Medium Humanoid · Neutral Evil

Quests from the Infinite Staircase Page 216
Armor Class 12
Hit Points 49 (9d8 + 9)
Speed Walk 30 ft.
CR 2
STR 16 +3
DEX 14 +2
CON 13 +1
INT 12 +1
WIS 14 +2
CHA 16 +3

Traits

Magic Resistance

Sion has advantage on saving throws against spells and other magical effects if he is in dim light or darkness.

Shadesight

Magical darkness doesn't impede Sion's darkvision.

Shadowy Demise

If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.

Sunlight Weakness

While in sunlight, Sion has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack

Sion makes one Shadow Sword attack and uses Affix Shadow or Spellcasting.

Shadow Sword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 14 () Necrotic damage.

Affix Shadow

Sion targets a creature within 60 feet of himself that he can see. That target must make a DC 13 Charisma saving throw. On a failed save, the target has the condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.

Bonus Actions

Shadow Step

While Sion is in dim light or darkness, he magically teleports up to 15 feet to an unoccupied space he can see that is also in dim light or darkness.
Confirmation

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