Armor Class
17
Sire of Insanity
Huge Fiend · Chaotic Evil
Hit Points
157 (15d12 + 60)
Speed
Walk 40 ft.
CR
12
Traits
Aura of Mind Erosion
Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn.
Magic Resistance
The sire has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The sire makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 25 () Piercing damage plus 16 () Psychic damage.
Claws
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10 () Slashing damage plus 9 () Psychic damage.