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Monster

Sire of Insanity

Huge Fiend · Chaotic Evil

Guildmasters' Guide to Ravnica Page 197
Armor Class 17
Hit Points 157 (15d12 + 60)
Speed Walk 40 ft.
CR 12
STR 23 +6
DEX 6 -2
CON 19 +4
INT 14 +2
WIS 19 +4
CHA 22 +6

Traits

Aura of Mind Erosion

Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn.

Magic Resistance

The sire has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The sire makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +10 to hit, reach 5 ft., one creature. 25 () Piercing damage plus 16 () Psychic damage.

Claws

Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10 () Slashing damage plus 9 () Psychic damage.
Confirmation

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