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Monster

Skittering Horror

Huge Aberration · Neutral Evil

Guildmasters' Guide to Ravnica Page 205
Armor Class 17
Hit Points 228 (24d12 + 72)
Speed Walk 40 ft., Climb 40 ft.
CR 15
STR 22 +6
DEX 16 +3
CON 17 +3
INT 2 -4
WIS 14 +2
CHA 18 +4

Traits

Spider Climb

The horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the horror has disadvantage on attack rolls and on Wisdom () checks that rely on sight.

Actions

Multiattack

The horror can use its Maddening Presence and make three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28 () Piercing damage.

Claws

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 24 () Slashing damage.

Maddening Presence

The horror targets one creature it can see within 30 feet of it. If the target can see or hear the horror, the target must make a DC 17 Wisdom saving throw. On a failed saving throw, the target becomes until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the horror's Maddening Presence for the next 24 hours.
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