Armor Class
17
Skittering Horror
Huge Aberration · Neutral Evil
Hit Points
228 (24d12 + 72)
Speed
Walk 40 ft., Climb 40 ft.
CR
15
Traits
Spider Climb
The horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the horror has disadvantage on attack rolls and on Wisdom () checks that rely on sight.
Actions
Multiattack
The horror can use its Maddening Presence and make three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28 () Piercing damage.
Claws
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 24 () Slashing damage.
Maddening Presence
The horror targets one creature it can see within 30 feet of it. If the target can see or hear the horror, the target must make a DC 17 Wisdom saving throw. On a failed saving throw, the target becomes until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the horror's Maddening Presence for the next 24 hours.