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Monster

Snake Horror

Medium Construct · Unaligned

The Rise of Tiamat Page 46
Armor Class 20
Hit Points 60 (8d8 + 24)
Speed Walk 30 ft., Fly 30 ft.
CR 4
STR 18 +4
DEX 13 +1
CON 16 +3
INT 10 +0
WIS 10 +0
CHA 10 +0

Traits

Magic Resistance

The snake horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The snake horror is immune to three spells chosen by its creator. Typical immunities include , , and .

Actions

Multiattack

The snake horror makes two longsword attacks.

Longsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 () Poison damage on a failed save, or half as much damage on a successful one.
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