Armor Class
14
Society of Sensation Muse
Small, Medium Humanoid · Any Alignment
Hit Points
44 (8d8 + 8)
Speed
Walk 30 ft.
CR
3
Actions
Multiattack
The muse makes two Beguiling Resonance attacks.
Beguiling Resonance
Melee or Ranged Spell Attack +5 to hit, reach 5 ft. or range 90 ft., one target. 9 () Psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.
Bonus Actions
Enchanting Presence
Each creature within 30 feet of the muse must make a DC 13 Wisdom saving throw. On a failed save, the creature has the condition for 1 minute. On a successful save, the creature becomes immune to any muse's Enchanting Presence for 24 hours.
Whenever the muse deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Whenever the muse deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.