Armor Class
20
Solar Bastion Knight
Medium Humanoid · Neutral Good
Hit Points
150 (20d8 + 60)
Speed
Walk 30 ft.
CR
9
Traits
Aura of Protection
The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the condition.
Actions
Multiattack
The knight makes three Sunspear attacks.
Sunspear
Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 120 ft., one target. 14 () Radiant damage, or 21 () Radiant damage if the target is a Fiend or an Undead.
Solar Flare Recharge 5
The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 () Radiant damage and has the condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.