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Monster

Solar Bastion Knight

Medium Humanoid · Neutral Good

The Book of Many Things Page 75
Armor Class 20
Hit Points 150 (20d8 + 60)
Speed Walk 30 ft.
CR 9
STR 18 +4
DEX 10 +0
CON 17 +3
INT 15 +2
WIS 16 +3
CHA 17 +3

Traits

Aura of Protection

The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the condition.

Actions

Multiattack

The knight makes three Sunspear attacks.

Sunspear

Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 120 ft., one target. 14 () Radiant damage, or 21 () Radiant damage if the target is a Fiend or an Undead.

Solar Flare Recharge 5

The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 () Radiant damage and has the condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.
Confirmation

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