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Monster

Soluun Xibrindas

Medium Humanoid · Lawful Evil

Waterdeep: Dragon Heist Page 202
Armor Class 18
Hit Points 84 (13d8 + 26)
Speed Walk 30 ft.
CR 4
STR 13 +1
DEX 18 +4
CON 14 +2
INT 11 +0
WIS 13 +1
CHA 14 +2

Traits

Fey Ancestry

Soluun has advantage on saving throws against being , and magic can't put Soluun to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores Cover and Cover when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Equipment

Four packets of smokepowder and a pouch containing 20 pistol bullets

Boots of Elvenkind

Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity () checks that rely on moving silently.

Actions

Multiattack

Soluun makes two scimitar attacks.

Scimitar

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Slashing damage.

Poisonous Pistol

Ranged Weapon Attack +6 to hit, range 30/90 ft., one target. 9 () Piercing damage plus 11 () Poison damage.
Confirmation

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