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Monster

Soul Monger

Medium Humanoid · Neutral

Mordenkainen's Tome of Foes Page 226
Armor Class 15
Hit Points 123 (19d8 + 38)
Speed Walk 30 ft.
CR 11
STR 8 -1
DEX 17 +3
CON 14 +2
INT 19 +4
WIS 15 +2
CHA 13 +1

Traits

Fey Ancestry

The soul monger has advantage on saving throws against being , and magic can't put it to sleep.

Magic Resistance

The soul monger has advantage on saving throws against spells and other magical effects.

Soul Thirst

When the soul monger reduces a creature to 0 hit points, the soul monger can gain temporary hit points equal to half the creature's hit point maximum. While the soul monger has temporary hit points from this ability, it has advantage on attack rolls.

Weight of Ages

Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start of that creature's next turn.

Actions

Multiattack

The soul monger makes two phantasmal dagger attacks.

Phantasmal Dagger

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Piercing damage plus 19 () Necrotic damage, and the target has disadvantage on saving throws until the start of the soul monger's next turn.

Wave of Weariness Recharge 4

The soul monger emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 () Psychic damage and suffers 1 level of . On a successful save, it takes 22 () Psychic damage.
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