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Monster

Spectral Cloud

Huge Undead · Neutral

Bigby Presents: Glory of the Giants Page 176
Armor Class 11
Hit Points 189 (18d12 + 72)
Speed Walk, Fly 40 ft. ((hover))
CR 13
STR 24 +7
DEX 12 +1
CON 18 +4
INT 12 +1
WIS 17 +3
CHA 16 +3

Traits

Blurred Form

Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of the spectral cloud or the spectral cloud is .

Incorporeal Movement

The spectral cloud can move through other creatures and objects as if they were difficult terrain. It takes 5 () Force damage if it ends its turn inside an object.

Actions

Multiattack

The spectral cloud makes two Spectral Touch attacks.

Spectral Touch

Melee Weapon Attack +12 to hit, reach 10 ft., one target. 20 () Force damage plus 10 () Necrotic damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the Necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.

Chilling Winds Recharge 5

The spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 () Cold damage and has the condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage only.
If a creature's saving throw is successful or the effect ends for it, that creature is immune to this spectral cloud's Chilling Winds for the next 24 hours.
Confirmation

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