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Monster

Splugoth the Returned

Small Humanoid · Neutral Evil

Acquisitions Incorporated Page 213
Armor Class 15
Hit Points 27 (6d6 + 6)
Speed Walk 30 ft.
CR 2
STR 10 +0
DEX 14 +2
CON 12 +1
INT 14 +2
WIS 11 +0
CHA 10 +0

Traits

Defensive Advantage

As long as two or more of Splugoth's allies are within 5 feet of him and are not , attack rolls against him are made with disadvantage.

Nimble Escape

Splugoth can take the or action as a bonus action on each of his turns.

Touch of Madness

Splugoth has advantage on saving throws against being or .

Actions

Multiattack

Splugoth makes two attacks with his dagger.

Dagger

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.

Word From Beyond (1/Day)

Splugoth remembers and repeats aloud a few words from a place he entered while walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be until the end of its next turn.

Reactions

Absorb Attack

When a creature Splugoth can see hits him with a melee weapon attack, the weapon snags on a pocket of residual resurrectional energy and is caught fast. The attack is negated and the weapon cannot be used until the creature succeeds on a DC 12 Strength () check as an action to pull it out of Splugoth. Natural weapons can have their attacks negated by this feature, but can then be retracted automatically at the end of the attacking creature's turn.
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