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Monster

Sprite

Tiny Fey · Neutral Good

Monster Manual Page 283
Armor Class 15
Hit Points 2 (1d4)
Speed Walk 10 ft., Fly 40 ft.
CR 1/4
STR 3 -4
DEX 18 +4
CON 10 +0
INT 14 +2
WIS 13 +1
CHA 11 +0

Actions

Longsword

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 Slashing damage.

Shortbow

Ranged Weapon Attack +6 to hit, range 40/160 ft., one target. 1 Piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become for 1 minute. If its saving throw result is 5 or lower, the target falls for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

The sprite magically turns until it attacks or casts a spell, or until its ends (as if on a spell). Any equipment the sprite wears or carries is with it.
Confirmation

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