Armor Class
15
Sprite
Tiny Fey · Neutral Good
Hit Points
2 (1d4)
Speed
Walk 10 ft., Fly 40 ft.
CR
1/4
Actions
Longsword
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 Slashing damage.
Shortbow
Ranged Weapon Attack +6 to hit, range 40/160 ft., one target. 1 Piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become for 1 minute. If its saving throw result is 5 or lower, the target falls for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
The sprite magically turns until it attacks or casts a spell, or until its ends (as if on a spell). Any equipment the sprite wears or carries is with it.