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Monster

Spy Master

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 295
Armor Class 19
Hit Points 137 (25d8 + 25)
Speed Walk 30 ft., Climb 30 ft.
CR 10
STR 10 +0
DEX 20 +5
CON 12 +1
INT 18 +4
WIS 16 +3
CHA 16 +3

Actions

Multiattack

The spy makes three attacks, using Rapier or Hand Crossbow in any combination.

Rapier

Melee Attack +9, reach 5 ft. 14 () Piercing damage plus 7 () Poison damage.

Hand Crossbow

Ranged Attack +9, range 30/120 ft. 12 () Piercing damage plus 9 () Poison damage.

Smoke Bomb (1/Day)

The spy throws a bomb to a point it can see within 30 feet of itself. CON Save DC 16, each creature in a 20-foot-radius Sphere [Area Of Effect] centered on that point.
Failure: 28 () Poison damage, and the target has the condition until the end of the spy's next turn.
Success: Half damage only.

Bonus Actions

Cunning Action

The spy takes the , , or action.
Confirmation

Are you sure?