Armor Class
19
Spy Master
Small, Medium Humanoid · Neutral
Hit Points
137 (25d8 + 25)
Speed
Walk 30 ft., Climb 30 ft.
CR
10
Actions
Multiattack
The spy makes three attacks, using Rapier or Hand Crossbow in any combination.
Rapier
Melee Attack +9, reach 5 ft. 14 () Piercing damage plus 7 () Poison damage.
Hand Crossbow
Ranged Attack +9, range 30/120 ft. 12 () Piercing damage plus 9 () Poison damage.
Smoke Bomb (1/Day)
The spy throws a bomb to a point it can see within 30 feet of itself. CON Save DC 16, each creature in a 20-foot-radius Sphere [Area Of Effect] centered on that point.
Failure: 28 () Poison damage, and the target has the condition until the end of the spy's next turn.
Success: Half damage only.
Failure: 28 () Poison damage, and the target has the condition until the end of the spy's next turn.
Success: Half damage only.
Bonus Actions
Cunning Action
The spy takes the , , or action.