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Monster

Squirt the Oilcan

Tiny Construct · Chaotic Neutral

The Wild Beyond the Witchlight Page 110
Armor Class 15
Hit Points 17 (7d4)
Speed Walk, Fly 30 ft. ((hover))
CR 1/4
STR 3 -4
DEX 15 +2
CON 10 +0
INT 11 +0
WIS 8 -1
CHA 15 +2

Traits

False Appearance

If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence () check to discern that Squirt is animate.

Unusual Nature

Squirt doesn't require air, food, drink, or sleep.

Actions

Slam

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage.

Boggle Oil (3 Applications)

Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is Difficult Terrain and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall . Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.
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