Armor Class
15
Squirt the Oilcan
Tiny Construct · Chaotic Neutral
Hit Points
17 (7d4)
Speed
Walk, Fly 30 ft. ((hover))
CR
1/4
Traits
False Appearance
If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence () check to discern that Squirt is animate.
Unusual Nature
Squirt doesn't require air, food, drink, or sleep.
Actions
Slam
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage.
Boggle Oil (3 Applications)
Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is Difficult Terrain and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall . Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.