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Monster

Stone Giant Rockspeaker

Huge Giant · Any Alignment

Bigby Presents: Glory of the Giants Page 180
Armor Class 19
Hit Points 276 (24d12 + 120)
Speed Walk 40 ft.
CR 16
STR 23 +6
DEX 15 +2
CON 20 +5
INT 19 +4
WIS 14 +2
CHA 10 +0

Traits

Legendary Resistance (3/Day)

If the giant fails a saving throw, it can choose to succeed instead.

Stone Rune

The giant has a stone rune inscribed on a mineral object in its possession. While holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action.
The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and Psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a stone rune on an object in its possession when it finishes a short or long rest.

Actions

Multiattack

The giant makes three Prism Staff attacks.

Prism Staff

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 () Bludgeoning damage plus 13 () Radiant damage.

Exploding Geode

The giant throws a geode at a point within 60 feet of itself, and the geode explodes in a dazzling flash. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 13 () Piercing damage plus 13 () Radiant damage and has the condition until the end of its next turn. On a successful save, a creature takes half as much damage only. After the giant throws the geode, roll a ; on a roll of 4 or lower, the giant has no more geodes to throw.

Prismatic Rays (Requires Stone Rune)

The giant's stone rune emits beams of light that form a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. For each creature in that area, roll a to determine what ray affects it:

1-2: Blazing Red

On a failed save, the creature takes 35 () Radiant damage and has the condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.

3-4: Dreadful Blue

On a failed save, the creature takes 35 () Necrotic damage and has the condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.

5-6: Sapping Green

On a failed save, the creature takes 35 () Force damage and has the condition until the end of the giant's next turn. On a successful save, the creature takes half as much damage only.
Confirmation

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