Armor Class
15
Stone Juggernaut
Large Construct · Unaligned
Hit Points
157 (15d10 + 75)
Speed
Walk 50 ft. ((in one direction chosen at the start of its turn))
CR
12
Traits
Devastating Roll
The juggernaut can move through the space of a creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 () Bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form
The juggernaut is immune to any spell or effect that would alter its form.
Regeneration
As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
Siege Monster
The juggernaut deals double damage to objects and structures.
Actions
Slam
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 25 () Bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked .