Armor Class
17
Stonemelder
Medium Humanoid · Neutral Evil
Hit Points
75 (10d8 + 30)
Speed
Walk 30 ft.
CR
4
Traits
Death Burst
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 () Bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Black Earth Rod
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing Bludgeoning damage for a 1st level slot, plus an additional for each level of the slot above 1st.