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Monster

Stonemelder

Medium Humanoid · Neutral Evil

Princes of the Apocalypse Page 197
Armor Class 17
Hit Points 75 (10d8 + 30)
Speed Walk 30 ft.
CR 4
STR 15 +2
DEX 10 +0
CON 16 +3
INT 12 +1
WIS 11 +0
CHA 17 +3

Traits

Death Burst

When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 () Bludgeoning damage on a failed save, or half as much damage on a successful one.

Actions

Black Earth Rod

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing Bludgeoning damage for a 1st level slot, plus an additional for each level of the slot above 1st.
Confirmation

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