Armor Class
13
Sunfly
Tiny Celestial · Chaotic Good
Hit Points
2 (1d4)
Speed
Walk 10 ft., Fly 40 ft.
CR
—
Actions
Sting
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 2 () Piercing damage. Additionally, if the sunfly is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the sunfly's location:
Upper Plane
The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane
If the target is on a spell or similar effect, it makes the Constitution saving throw with disadvantage to maintain its .
Lower Plane
The target's speed is reduced by 5 feet until the end of its next turn.
Bonus Actions
Illumination
The sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.