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Monster

Swarm of Animated Books

Medium Construct

Candlekeep Mysteries Page 19
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed Walk, Fly 30 ft. ((hover))
CR 1/4
STR 10 +0
DEX 13 +1
CON 12 +1
INT 1 -5
WIS 10 +0
CHA 1 -5

Traits

False Objects

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom () check to discern that the swarm is animate.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club

Melee Weapon Attack +3 to hit, reach 0 ft., one target in the swarm's space. 6 () Bludgeoning damage, or 3 () Bludgeoning damage if the swarm has half its hit points or fewer.
Confirmation

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