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Monster

Swarm of Campestris

Medium Plant · Unaligned

The Wild Beyond the Witchlight Page 232
Armor Class 12
Hit Points 27 (6d8)
Speed Walk 5 ft.
CR 1
STR 3 -4
DEX 7 -2
CON 10 +0
INT 4 -3
WIS 10 +0
CHA 8 -1

Traits

Mimicry

Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Actions

Head Butts

Melee Weapon Attack +0 to hit, reach 5 ft., one target. 10 () Bludgeoning damage, or 5 () Bludgeoning damage if the swarm has half its hit points or fewer.

Spores (1/Day)

A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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