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Monster

Swarm of Lemures

Large Fiend · Lawful Evil

Monster Manual (2024) Page 194
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed Walk 40 ft.
CR 3
STR 14 +2
DEX 7 -2
CON 14 +2
INT 1 -5
WIS 12 +1
CHA 3 -4

Traits

Hellish Restoration

If the swarm dies in the Nine Hells, it revives with all its Hit Points in days unless it is killed by a creature under the effects of a spell or its remains are sprinkled with .

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack

The swarm makes two Vile Slime attacks.

Vile Slime

Melee Attack +4, reach 5 ft. 11 () Poison damage, or 9 () Poison damage if the swarm is .
Confirmation

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