Armor Class
12
Swarm of Lemures
Large Fiend · Lawful Evil
Hit Points
45 (6d10 + 12)
Speed
Walk 40 ft.
CR
3
Traits
Hellish Restoration
If the swarm dies in the Nine Hells, it revives with all its Hit Points in days unless it is killed by a creature under the effects of a spell or its remains are sprinkled with .
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack
The swarm makes two Vile Slime attacks.
Vile Slime
Melee Attack +4, reach 5 ft. 11 () Poison damage, or 9 () Poison damage if the swarm is .