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Monster

Swavain Basilisk

Huge Monstrosity · Unaligned

Explorer's Guide to Wildemount Page 300
Armor Class 16
Hit Points 85 (10d12 + 20)
Speed Walk 15 ft., Swim 40 ft.
CR 7
STR 15 +2
DEX 16 +3
CON 15 +2
INT 2 -4
WIS 8 -1
CHA 7 -2

Traits

Amphibious

The basilisk can breathe air and water.

Petrifying Secretions

A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is , and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is .

Actions

Multiattack

The basilisk makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 13 () Piercing damage plus 10 () Poison damage.

Tail

Melee Weapon Attack +6 to hit, reach 15 ft., one target. 14 () Bludgeoning damage. If the target is a Large or smaller creature, it is (escape DC 12).
Confirmation

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