Armor Class
18
Sword Wraith Commander
Medium Undead · Lawful Evil
Hit Points
127 (15d8 + 60)
Speed
Walk 30 ft.
CR
8
Traits
Turning Defiance
The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.
Unusual Nature
The commander doesn't require air, food, drink, or sleep.
Actions
Multiattack
The commander makes two Longsword or Longbow attacks.
Longsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.
Longbow
Ranged Weapon Attack +5 to hit, range 150/600 ft., one target. 6 () Piercing damage.
Call to Honor (1/Day)
If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.
Bonus Actions
Martial Fury
The commander makes one Longsword or Longbow attack, which deals an extra 9 () Necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.