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Monster

Tarul Var

Medium Undead · Neutral Evil

Tales from the Yawning Portal Page 244
Armor Class 16
Hit Points 105 (14d8 + 42)
Speed Walk 30 ft.
CR 13
STR 11 +0
DEX 16 +3
CON 16 +3
INT 19 +4
WIS 14 +2
CHA 16 +3

Traits

Focused Conjuration

While Var is on a conjuration spell, his can't be broken as a result of taking damage.

Legendary Resistance (3/Day)

If Var fails a saving throw, he can choose to succeed instead.

Rejuvenation

If Var is destroyed but his phylactery remains intact, Var gains a new body in days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

Var has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack +9 to hit, reach 5 ft., one creature. 10 () Cold damage. The target must succeed on a DC 17 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Benign Transposition

Var teleports up to 30 feet to an unoccupied space he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher.

Legendary Actions

Cantrip

Var casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

Var uses Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

Var fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours.
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