Armor Class
16
Tarul Var
Medium Undead · Neutral Evil
Hit Points
105 (14d8 + 42)
Speed
Walk 30 ft.
CR
13
Traits
Focused Conjuration
While Var is on a conjuration spell, his can't be broken as a result of taking damage.
Legendary Resistance (3/Day)
If Var fails a saving throw, he can choose to succeed instead.
Rejuvenation
If Var is destroyed but his phylactery remains intact, Var gains a new body in days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Turn Resistance
Var has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing Touch
Melee Spell Attack +9 to hit, reach 5 ft., one creature. 10 () Cold damage. The target must succeed on a DC 17 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Benign Transposition
Var teleports up to 30 feet to an unoccupied space he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher.
Legendary Actions
Cantrip
Var casts a cantrip.
Paralyzing Touch (Costs 2 Actions)
Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions)
Var fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours.