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Monster

Thane Kayalithica

Huge Giant · Neutral Evil

Storm King's Thunder Page 153
Armor Class 17
Hit Points 170 (11d12 + 55)
Speed Walk 40 ft.
CR 7
STR 23 +6
DEX 15 +2
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 14 +2

Traits

Stone Camouflage

The giant has advantage on Dexterity () checks made to hide in rocky terrain.

Olach Morrah

The giant meditates for 1 hour, during which time it can do nothing else. At the end of the hour, provided the giant's meditation has been uninterrupted, it becomes for 8 hours. At the end of this time, the giant is no longer and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability for the next 24 hours.

Actions

Fling

The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice. and land , taking Bludgeoning damage for every 10 feet it was thrown.

Rolling Rock

The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 () Bludgeoning damage and falling on a failed save

Multiattack

The giant makes two adamantine greatclub attacks.

Greatclub

Melee Weapon Attack +9 to hit, reach 15 ft., one target. 19 () Bludgeoning damage.

Rock

Ranged Weapon Attack +9 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked .

Reactions

Rock Catching

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.
Confirmation

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