Armor Class
17
The Abbot
Medium Celestial · Lawful Evil
Hit Points
136 (16d8 + 64)
Speed
Walk 30 ft., Fly 90 ft.
CR
10
Traits
Angelic Weapons
The Abbot's weapon attacks are magical. When The Abbot hits with any weapon, the weapon deals an extra Radiant damage (included in the attack).
Magic Resistance
The Abbot has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The Abbot makes two melee attacks.
Mace
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 18 () Radiant damage.
Healing Touch (3/Day)
The Abbot touches another creature. The target magically regains 20 () hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape
The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (The Abbot's choice).
In a new form, The Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
In a new form, The Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.