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Monster

The Bagman

Large Giant · Chaotic Evil

Van Richten's Guide to Ravenloft Page 225
Armor Class 15
Hit Points 84 (8d10 + 40)
Speed Walk 30 ft.
CR 5
STR 18 +4
DEX 13 +1
CON 20 +5
INT 7 -2
WIS 9 -1
CHA 7 -2

Traits

Keen Smell

The Bagman has advantage on Wisdom () checks that rely on smell.

Regeneration

The Bagman regains 10 hit points at the start of its turn. If the Bagman takes acid or Fire damage, this trait doesn't function at the start of the Bagman's next turn. The Bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.

Grappler

The Bagman has advantage on attack rolls against any creature by it.

Amorphous

The Bagman can move through a space as narrow as 1 inch wide without squeezing.

Alien Mind

If a creature tries to read the Bagman's thoughts, that creature must succeed on a DC 8 Intelligence saving throw or be for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack

The Bagman makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Piercing damage.

Claw

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Slashing damage.
Confirmation

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