Armor Class
15
The Wretched
Small Monstrosity · Lawful Evil
Hit Points
10 (4d6 - 4)
Speed
Walk 40 ft.
CR
1/4
Traits
Wretched Pack Tactics
The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't . The Wretched otherwise has disadvantage on attack rolls.
Actions
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 () Necrotic damage.
The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.
The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.