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Monster

Thessalar

Medium Humanoid · Neutral Evil

Infernal Machine Rebuild Page 57
Armor Class 14
Hit Points 104 (19d8 + 19)
Speed Walk 30 ft.
CR 12
STR 10 +0
DEX 12 +1
CON 13 +1
INT 19 +4
WIS 16 +3
CHA 16 +3

Traits

Special Equipment

Thessalar wields a coated with (see appendix C).

Alchemical Homunculus

Thessalar is accompanied by his . If the spell is cast on it, the homunculus regains hit points.

Healing Toxicity

Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal to the amount the item would normally heal.

Greater Restoration (1/Day)

Thessalar can cast if he has access to .

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save, the target is affected as if by the spell, transforming into a random Beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.
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