Armor Class
14
Thessalar
Medium Humanoid · Neutral Evil
Hit Points
104 (19d8 + 19)
Speed
Walk 30 ft.
CR
12
Traits
Special Equipment
Thessalar wields a coated with (see appendix C).
Alchemical Homunculus
Thessalar is accompanied by his . If the spell is cast on it, the homunculus regains hit points.
Healing Toxicity
Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal to the amount the item would normally heal.
Greater Restoration (1/Day)
Thessalar can cast if he has access to .
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save, the target is affected as if by the spell, transforming into a random Beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.