Armor Class
13
Thopter (Pseudodragon)
Tiny Construct · Neutral Good
Hit Points
7 (2d4 + 2)
Speed
Walk 15 ft., Fly 60 ft.
CR
1/4
Traits
Keen Senses
The thopter has advantage on Wisdom () checks that rely on sight, hearing, or smell.
Magic Resistance
The thopter has advantage on saving throws against spells and other magical effects.
Limited Telepathy
The thopter can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.
Sting
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become for 1 hour. If the saving throw fails by 5 or more, the target falls for the same duration, or until it takes damage or another creature uses an action to shake it awake.