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Monster

Thorny

Medium Plant · Neutral

Volo's Guide to Monsters Page 197
Armor Class 14
Hit Points 27 (5d8 + 5)
Speed Walk 30 ft.
CR 1
STR 13 +1
DEX 12 +1
CON 13 +1
INT 2 -4
WIS 10 +0
CHA 6 -2

Traits

Plant Camouflage

The thorny has advantage on Dexterity () checks it makes in any terrain with ample obscuring plant life.

Regeneration

The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or Necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body

At the start of its turn, the thorny deals 2 () Piercing damage to any creature grappling it.

Actions

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 8 () Piercing damage.
Confirmation

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