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Monster

Thri-kreen

Medium Humanoid · Chaotic Neutral

Monster Manual Page 288
Armor Class 15
Hit Points 33 (6d8 + 6)
Speed Walk 40 ft.
CR 1
STR 12 +1
DEX 15 +2
CON 13 +1
INT 8 -1
WIS 12 +1
CHA 7 -2

Traits

Chameleon Carapace

The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity () checks made to hide.

Standing Leap

The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack

The thri-kreen makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be for 1 minute. If the saving throw fails by 5 or more, the target is also while in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Slashing damage.
Confirmation

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