Armor Class
15
Thri-kreen
Medium Humanoid · Chaotic Neutral
Hit Points
33 (6d8 + 6)
Speed
Walk 40 ft.
CR
1
Traits
Chameleon Carapace
The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity () checks made to hide.
Standing Leap
The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Multiattack
The thri-kreen makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be for 1 minute. If the saving throw fails by 5 or more, the target is also while in this way. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Slashing damage.