Armor Class
17
Tixie Tockworth
Small Humanoid · Chaotic Evil
Hit Points
75 (10d6 + 40)
Speed
Walk 30 ft.
CR
7
Traits
Force Field
Tockworth generates a magical force field around herself. This force field has 15 hit points and regains all its hit points at the start of each of Tockworth's turns, but it ceases to function if Tockworth drops to 0 hit points. Any damage Tockworth takes is subtracted from the force field's hit points first. Each time the force field regains hit points, the following conditions end on Tockworth: , , and .
Actions
Multiattack
Tockworth makes three Shortsword or Lightning Discharge attacks.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage plus 10 () Force damage.
Lightning Discharge
Ranged Spell Attack +6 to hit, range 60 ft., one creature. 16 () Lightning damage.
Bonus Actions
Scalding Steam Recharge 5
Tockworth emits a jet of piping-hot steam in a 15-foot cone. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 10 () Fire damage on a failed save, or half as much damage on a successful one.