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Monster

Tomb Dwarf

Medium Undead · Lawful Evil

Tomb of Annihilation Page 135
Armor Class 14
Hit Points 45 (6d8 + 18)
Speed Walk 30 ft.
CR 3
STR 15 +2
DEX 14 +2
CON 16 +3
INT 10 +0
WIS 13 +1
CHA 15 +2

Traits

Sunlight Sensitivity

While in sunlight, the tomb dwarf has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The tomb dwarf makes two longsword attacks or two crossbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A humanoid slain by this attack rises 24 hours later as a zombie under the tomb dwarf's control, unless the humanoid is restored to life or its body is destroyed. The tomb dwarf can have no more than twelve zombies under its control at one time.

Battleaxe

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands.

Light Crossbow

Ranged Weapon Attack +4 to hit, range 80/320 ft., one target. 6 () Piercing damage.
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