Armor Class
18
Transcendent Order Conduit
Small, Medium Humanoid · Any Alignment
Hit Points
97 (15d8 + 30)
Speed
Walk 50 ft.
CR
8
Traits
Instinctive Reflexes
The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.
Unarmored Defense
While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The conduit makes three Unarmed Strike attacks.
Unarmed Strike
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):
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Incapacitate
The target must succeed on a DC 15 Constitution saving throw or have the condition until the end of the conduit's next turn.
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Push
The target is pushed up to 10 feet horizontally away from the conduit.
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Incapacitate
The target must succeed on a DC 15 Constitution saving throw or have the condition until the end of the conduit's next turn.
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Push
The target is pushed up to 10 feet horizontally away from the conduit.
Reactions
Deflect Attack
In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by .
Don't Be There
When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.