Armor Class
17
Treefolk
Large Plant · Any Alignment
Hit Points
171 (18d10 + 72)
Speed
Walk 30 ft.
CR
11
Traits
Plant Camouflage
The treefolk has advantage on Dexterity () checks it makes in forest terrain.
Tree Stride
Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.
Actions
Multiattack
The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 25 () Bludgeoning damage. If the target is a creature, it has the condition (escape DC 18). While , the creature also has the condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt
Ranged Spell Attack +9 to hit, range 60 ft., one target. 33 () Poison damage.
Bonus Actions
Oaken Boon
The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 () temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the condition, or until the treefolk uses this bonus action again.