Armor Class
13
Trenzia
Tiny Undead · Neutral Evil
Hit Points
40 (9d4 + 18)
Speed
Walk, Fly 40 ft. ((hover))
CR
4
Traits
Illumination
Trenzia sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance
Trenzia has advantage on saving throws against spells and other magical effects.
Rejuvenation
If Trenzia is destroyed, it regains all its hit points in 1 hour unless is sprinkled on its remains or a or spell is cast on them.
Actions
Multiattack
Trenzia uses Lightning Ray twice.
Fire Ray
Ranged Spell Attack +5 to hit, range 30 ft., one target. 10 () Lightning damage.