Armor Class
13
Troll Limb
Small Giant · Chaotic Evil
Hit Points
14 (4d6)
Speed
Walk 20 ft.
CR
1/2
Traits
Regeneration
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll . On a 12, the limb turns into a . Otherwise, the limb withers away.
Actions
Rend
Melee Attack +6, reach 5 ft. 9 () Slashing damage.